The effect of video games on teenagers’ behavior and performance: A cross-sectional study in Tehran
Social Determinants of Health,
Vol. 1 No. 3 (2015),
12 August 2015
Background: The novelty of the present study was to interpret the relation of the videogame usage in teenagers’ behaviors and their performance in schools and distinctive environments.
Methods: A total of 508 male and female teenage students were randomly selected from secondary schools of Tehran, the Capital of Iran. The designed questionnaire was completed by student’s parents at the end of school year. School performance and students’ behavior and pattern of using videogames were asked. Descriptive statistics, Contingency coefficient and chi-squared tests were used for data analysis.
Results: According to the results, almost all the teenagers were interested in video games and 76.8% of students played video games once in a while. Female students whose mothers were older used video games more often than teenagers whose mothers were younger. Also, male students, whose mothers were housewives and had handheld devices in their rooms, were observed to spend more time playing games. The male students who spent more time playing video games showed more aggression than the others. In addition, female students who played video games quite often, showed abnormal behavior and strange mental status. Both genders showed high percentage of shouting and overeating, when they spent more time playing video games. Conclusion: Playing videogames has a significant effect on teenagers’ behaviors but not on their school performance. Social determinants of health also have significant effect on playing videogames.
Keywords: Adolescent; Educational Status; Students; Video Games
- Educational Status
- Video Games
How to Cite
Pour mohseni F, Vafaei M, Azad fallah P. The impact of computer games on young adult mental rotation ability. cognitive science. 2004;6(3,4):75-84.
Abdolkhaleghi M, Davachi A, Sahbaie F, Mahmoudi M. Surveying the association between computer–video games and aggression in male students of guidance schools in Tehran. medical sience journal of Islamic Azad university. 2003;15(3):141-5.
Faraji J, Alipour A, Mollayei E, Bayani A, Mir rezaei A. The impact of computer games on mental activities and immunologic indices in children. Journal of Psychology. 2002;6(3):227-43.
Shaverdi T, Shaverdi S. Children, Adult and Mothers’ View about the Social Impacts of Computer Games. Iranian journal of culture research. 2009;2(7):47-76.
Desai RA, Krishnan-Sarin S, Cavallo D, Potenza MN. Video-gaming among high school students: health correlates, gender differences, and problematic gaming. Pediatrics. 2010;126(6):e1414-24.
Lemmens JS, Valkenburg PM, Peter J. The effects of pathological gaming on aggressive behavior. J Youth Adolesc. 2011;40(1):38-47.
Choo H, Gentile DA, Sim T, Li D, Khoo A, Liau AK. Pathological video-gaming among Singaporean youth. Ann Acad Med Singapore. 2010;39(11):822-9.
Gentile DA, Choo H, Liau A, Sim T, Li D, Fung D, et al. Pathological video game use among youths: a two-year longitudinal study. Pediatrics. 2011;127(2):e319-29.
Anderson CA, Sakamoto A, Gentile DA, Ihori N, Shibuya A, Yukawa S, et al. Longitudinal effects of violent video games on aggression in Japan and the United States. Pediatrics. 2008;122(5):e1067-72.
Bartholow BD, Anderson CA. Effects of Violent Video Games on Aggressive Behavior: Potential Sex Differences Journal of Experimental Social Psychology. 2002;38(3):283-90.
Dill KD, Dill JC. Video game violence: A review of the empirical literature. Aggression and Violent Behavior. 1998;3(4):407-28.
Carnagey NL, Anderson CA, Bushman BJ. The effect of video game violence on physiological desensitization to real-life violence journal of Experimental Social Psychology. 2007;43(3):489-96.
Bartholow BD, Sestir MA. Correlates and Consequences of Exposure to Video Game Violence: Hostile Personality, Empathy, and Aggressive Behavior. Personality and Social Psychology Bulletin. 2005;31(11):1573-86.
Bartholow BD, Bushman BJ, Sestir MA. Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data journal of Experimental Social Psychology. 2006;42(4):532-9.
Allahverdipour H, Bazargan M, Farhadinasab A, Moeini B. Correlates of video games playing among adolescents in an Islamic country. BMC Public Health. 2010;10:286.
Funk JB, Baldacci HB, Pasold T, Baumgardner J. Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization? J Adolesc. 2004;27(1):23-39.
Gentile DA, Lynch PJ, Linder JR, Walsh DA. The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. J Adolesc. 2004;27(1):5-22.
Sharif I, Wills TA, Sargent JD. Effect of visual media use on school performance: a prospective study. J Adolesc Health. 2010;46(1):52-61.
Hastings EC, Karas TL, Winsler A, Way E, Madigan A, Tyler S. Young children's video/computer game use: relations with school performance and behavior. Issues Ment Health Nurs. 2009;30(10):638-49.
Swing EL, Gentile DA, Anderson CA, Walsh DA. Television and video game exposure and the development of attention problems. Pediatrics. 2010;126(2):214-21.
Porter G, Starcevic V. Are violent video games harmful? Australas Psychiatry. 2007;15(5):422-6.
Dworak M, Schierl T, Bruns T, Struder HK. Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children. Pediatrics. 2007;120(5):978-85.
Strasburger VC. Media education. Pediatrics. 2010;126(5):1012-7.
- Abstract Viewed: 5514 times
- PDF Downloaded: 1602 times