The Effects of Intensive Wii Sport Training on Adolescents with Spastic Diplegic Cerebral Palsy: Case Study
Journal of Clinical Physiotherapy Research,
Vol. 2 No. 1 (2017),
8 January 2017
,
Page 48-50
https://doi.org/10.22037/jcpr.v2i1.15070
Abstract
Introduction: The aim of the present study was to investigate the effects of Wii Sports training on balance, Walking speed, Visual-Motor Integration, and independent standing of two adolescents with spastic diplegic Cerebral Palsy (CP). Materials and Methods: Two adolescents with spastic diplegic CP who had Gross Motor Function Classification System (GMFCS) level Ш participated in intensive Wii Sports training program for two weeks. The Visual-Motor Integration (VMI), Berg Balance Scale (BBS), walking speed, and independent standing time scores were recorded before the intervention and at the end of 12 training sessions. Two adolescents with spastic diplegic CP who had Gross Motor Function Classification System (GMFCS) level Ш participated in intensive Wii Sports training program for two weeks. The Visual-Motor Integration (VMI), Berg Balance Scale (BBS), walking speed, and independent standing time scores were recorded before the intervention and at the end of 12 training sessions. Results: Both adolescents demonstrated improvements in the VMI, BBS scores, durations of independent standing, and walking speed. Conclusions: Wii is a low-cost gaming system that can be effective in adolescents with spastic diplegic CP with GMFCS level Ш, yet further studies are required for definitive claims.
Key words: Balance ; Cerebral palsy; Wii sportHow to Cite
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