MASOUMIAN HOSSEINI, Mohsen; SABET, Babak; ZOLFAGHARI, Mitra; QAYUMI, Karim; MASOUMIAN HOSSEINI, Seyedeh Toktam; RAJABZADHE, Somayeh; ALIZADEH, Maryam. Augmented Reality and Gamification vs. Traditional Surgical Instrument Training on Knowledge and Skills of Medical Students: A 2×2 Factorial Randomized Study. Archives of Academic Emergency Medicine, [S. l.], v. 14, n. 1, p. e39, 2026. DOI: 10.22037/aaem.v14i1.3033. Disponível em: https://journals.sbmu.ac.ir/aaem/index.php/AAEM/article/view/3033. Acesso em: 18 aug. 2026.